Diet & recipe app concept · 2022
A survey of 50 dieters and 10 follow-up interviews showed calories mattered most, and that looking them up and deciding what to eat took the time people lacked. I designed Fitter to do that work: onboarding builds a personal plan, and Home is organized around the next meal. A one-month practice in the UX process, from research to hi-fi: a concept, not a product. Not launched, not tested.

TL;DR
Calories were what dieters cared about most. Time was what they lacked most. So the app does the counting and plans the next meal. Onboarding explains why it asks each question. Home answers “what should I eat next?” instead of showing weight. Recipes carry finished-dish calories, so cooking competes with ordering.
Calorie counts, recipes and meal plans were scattered across food labels, blogs and several apps. A design practice project: I wanted to run every step of the UX process on one real problem, not redesign a famous app.
Every interviewee described the same chore: looking up calories per weight for each food, a number that changes with how it's cooked. Deciding what to eat took time too, and recipes online rarely gave calories for the finished dish. How might one app take that work off their plate?
40 / 50named lack of time as a difficulty; interviews traced it to calorie lookups and meal planning
I posted a survey in Facebook groups for dieters and gym-goers and kept the 50 most complete answers. Then I followed up with 10 respondents, mostly over chat and in the post's comments, to learn why they answered the way they did.
The answers split on one behavior, cooking, so I built two personas around it: Phuong, who cooks for her family, and Tram Anh, who orders most meals. They draw on the interviews, filled in with my own assumptions where answers were thin.


01
49 of 50 weigh calories when choosing food. Getting the number means looking up each ingredient by weight and cooking method, every meal.
02
32 cook at home, 18 order or eat out. Orderers weren't against cooking: finding a recipe and counting it took too long, while healthy restaurants print calories on the label.
03
28 struggled with hunger and cravings, 11 with eating the same few dishes. Interviewees described giving up on the plan when meals got repetitive.

Mapping both personas' journeys gave me a dozen “How might we” questions, from choosing a diet to sharing results. I took each one back to the data and designed for the two the survey ranked highest: counting calories and deciding what to eat.
01Designed
Onboarding sets calorie and macro targets.
02Designed
Calories left, today's meals, recipe suggestions.
03Designed
Log from recent foods; recipes show finished-dish calories.
04Not designed
No restaurant or delivery flow. Recipes had to win orderers back instead.
05Idea · IA only
Motivation and sharing. One feed screen sketched.

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The practice stopped at hi-fi: no prototype, no usability test, no build. Every decision above is a hypothesis built on 50 survey answers and 10 interviews.
The next step would test the core promise: is it faster? Five interviewees plan and log a day's meals in a clickable prototype, timed against their current method. If it isn't faster, the rest doesn't matter.
01
On paper, the process looked like a checklist. Doing it, an artifact only mattered when it changed what came next: the survey split the personas, their journeys produced the questions I designed for.
02
Posting in diet and gym groups gave me 42 women out of 50, so both personas are women. Next time I'd recruit across channels, or say up front who the design is for.
03
I went from research straight to hi-fi, so screens looked finished before anyone used them. Next time: a rough prototype first.
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